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RIFT « Nitpixels

Posts Tagged RIFT

The Nitpixels Podcast Episode 16: Fire hot

 

The Nitpixels Podcast returns this week with your hosts Alex Ziebart, Matthew Rossi, Mat McCurley, and Michael Sacco. We’re late again this week because man, sometimes a guy’s gotta get some sleep, you know?

This week’s discussion topics include:

You can listen to the podcast in the embedded player below, download it directly via the link below, or download and subscribe via iTunesNote: The iTunes store can take an extraordinarily long time to display new episodes on the podcast page. If you subscribe, it will download the episode for you, even though it may not immediately display on the page.

Do you have a question you would like to ask the Nitpixels crew? Have comments about the podcast? Email us at mailbag@nitpixels.com and we’ll answer it on the next edition of the Nitpixels Show if it strikes our fancy. You can also tweet any of us your questions — you can find our Twitter handles on the right-hand side of this very page (unless you’re on our mobile site).

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Your ideal MMO tie-in mobile app


This post is brought to the pages of Nitpixels by a guest author. Want your words on Nitpixels? Send a pitch to mailbag@nitpixels.com.

Blizzard recently revamped their Mobile Armory app for World of Warcraft and added the ability to chat with guild members in the game from your phone. This is in addition to some basic in-game Auction House functionality. I also found out that Dragon Age Legends, a Facebook game, has a mobile site where you can craft items and collect gold. As mobile phones get better at gaming, and indeed have their own MMOs, it seems natural to integrate mobile experiences into persistent world games.

Imagine a game being developed now, where they could integrate mobile phone and other out-of-game features while designing the game from the ground up. What type of mobile integration would you like to see in a next-gen MMO?  Would you like to handle crafting from your phone? What if instead of being menu driven, crafting was a mini-game you could play while away? While it could limit crafting, it’s also nice to be able to accomplish something in your main game while you’re away from your system. It would also be nice to handle all of the “busy work”, like buying and selling items, while you were away, so that when you have time to sit down and play you can jump right into the game.

Social features and communications also seem like a perfect fit. I like the idea of messaging people in-game and modifying an in-game calendar from the device where I do most of my real life messaging and calendaring. Would you like to post achievements and screenshots to Twitter a la RIFT?

What features would you look forward to in a mobile app for your next game?

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