Posts Tagged RIFT
The Nitpixels Podcast returns this week with your hosts Alex Ziebart, Matthew Rossi, Mat McCurley, and Michael Sacco. We’re late again this week because man, sometimes a guy’s gotta get some sleep, you know?
This week’s discussion topics include:
- Christina Norman leaving BioWare for Riot Games
- EA acquires PopCap for $750 million
- Direct2Drive’s summer sale
- BioShock Infinite‘s gameplay footage
- …and more!
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Blizzard recently revamped their Mobile Armory app for World of Warcraft and added the ability to chat with guild members in the game from your phone. This is in addition to some basic in-game Auction House functionality. I also found out that Dragon Age Legends, a Facebook game, has a mobile site where you can craft items and collect gold. As mobile phones get better at gaming, and indeed have their own MMOs, it seems natural to integrate mobile experiences into persistent world games.
Imagine a game being developed now, where they could integrate mobile phone and other out-of-game features while designing the game from the ground up. What type of mobile integration would you like to see in a next-gen MMO? Would you like to handle crafting from your phone? What if instead of being menu driven, crafting was a mini-game you could play while away? While it could limit crafting, it’s also nice to be able to accomplish something in your main game while you’re away from your system. It would also be nice to handle all of the “busy work”, like buying and selling items, while you were away, so that when you have time to sit down and play you can jump right into the game.
Social features and communications also seem like a perfect fit. I like the idea of messaging people in-game and modifying an in-game calendar from the device where I do most of my real life messaging and calendaring. Would you like to post achievements and screenshots to Twitter a la RIFT?
What features would you look forward to in a mobile app for your next game?