Posts Tagged magicka vietnam

The Nitpixels Podcast Episode 7: Chalupa Time

The Nitpixels Podcast is back again with your hosts Alex Ziebart, Mat McCurley, and Matthew Rossi. Michael Sacco remains as elusive as a unicorn, but he’ll be back one day… right?

This week the Nitpixels crew discusses:

Do you have a question you would like to ask the Nitpixels crew? Have comments about the podcast? Email us at mailbag@nitpixels.com and we’ll answer it on the next edition of the Nitpixels Podcast if it strikes our fancy. You can also tweet any of us your questions — you can find our Twitter handles on the right-hand side of this very page (unless you’re on our mobile site).

You can listen to the podcast in the embedded player below, download it directly via the link below, or download and subscribe via iTunesNote: The iTunes store can take an extraordinarily long time to display new episodes on the podcast page. If you subscribe, it will download the episode for you, even though it may not immediately display on the page.

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Magicka: Vietnam post-release reactions

If you listen to our podcast, you know that DLC is a pretty popular topic of here at Nitpixels. We’re all very opinionated about the right and wrong ways to do it. This post is no different. As I mentioned previously on the site, I was extremely hyped about Magicka: Vietnam, Magicka‘s first paid DLC. The base game was a wonderfully good time and the company had a great sense of humor. There’s no way this DLC could go wrong, right? Uh, wrong.

I bought Magicka: Vietnam on Steam the very first moment I could on launch day. That night, right after we recorded the most recent episode of the podcast, I jumped on and played through it with a few friends. The DLC consists of a single 30 minute mission and an arena map. Less than an hour of content for $5. Fun content, yes, but there is very little of it. At this stage in the game, that kind of price for so little content is disappointing at best. I didn’t go in expecting a full secondary campaign (and that’s not what was advertised) but I paid $5 for a 30 minute mission and an arena. To say it did not meet my expectations is a massive understatement.

I didn’t mind the format of the Vietnam mission. The full campaign that was included in the base game is well-designed for a single player experience, but the core entertainment value of the game is playing it online with friends. Who is going to be able to play a multi-hour campaign online with friends in one sitting? Almost nobody. Breaking it up into shorter pieces of content is a very smart move. The Vietnam mission was a perfectly sized chunk of content to play through with some buddies. This DLC just needed more chunks. I don’t think wanting an hour’s worth of mission-based combat is unreasonable.

I still believe that Magicka is one of the most unique, entertaining games to come out this year. I still highly recommend the base game. This DLC, however, feels like a cash grab — and maybe they have a right to that cash grab. The base game was severely underpriced at $10. I would have gladly paid more for it. This DLC feels like they realized that, then rushed out the smallest amount of content possible so they could get a little more bang for their buck. It strikes me as a little dishonest, and that’s a real shame.

Due to the low price point of the base game, I’m really not as angry about this as I could be, or potentially should be. Magicka is worth far more than $10. Even if this DLC was underwhelming, I’ve still paid less overall on Magicka than I would on some other form of entertainment.

As I said, I do still love Magicka and if you asked me right now if you should buy it, I would say yes, absolutely. In fact, it’s less than $10 on Steam right now — it’s $4.99. If you don’t own the game, go buy it right now.

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The Nitpixels Podcast Episode 6: All roads lead to Dragon Age


The Nitpixels Podcast returns this week with your hosts Alex Ziebart, Matthew Rossi, and Mat McCurley. Mike Sacco is out yet again this week, and I’m starting to doubt his claims of a bad internet connection. I assume he’s just ashamed of being heard in public with us.

This week the Nitpixels crew discuses…

Do you have a question you would like to ask the Nitpixels crew? Have comments about the podcast? Email us at mailbag@nitpixels.com and we’ll answer it on the next edition of the Nitpixels Podcast if it strikes our fancy. You can also tweet any of us your questions — you can find our Twitter handles on the right-hand side of this very page (unless you’re on our mobile site).

You can listen to the podcast in the embedded player below, download it directly via the link below, or download and subscribe via iTunesNote: The iTunes store can take an extraordinarily long time to display new episodes on the podcast page. If you subscribe, it will download the episode for you, even though it may not immediately display on the page.

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Magicka: Vietnam announced


If you’re a PC gamer and you haven’t played Magicka yet, you’re doing yourself an immense disservice. Magicka, a title from Arrowhead Games, does not have a particularly deep story or narrative. It draws lightly from Norse mythology, but largely it’s one great big wizardly joke.  It’s a frantic top-down adventure game where you create hundreds of different spells by combining eight basic elements. Some of the spells are extremely useful. Some of them are a disaster. Friendly fire is always enabled, so playing multiplayer with your friends becomes an increasingly chaotic experience. In Magicka, chaos is fun. It had an extremely buggy launch, but most of those issues have been smoothed over and the game is absolutely wonderful.

Very recently, Arrowhead Games made the deal even sweeter and announced Magicka: Vietnam. Wizards in ‘nam. Magicka: Vietnam is either going to be one of the most offensive gaming experiences of 2011 or, if done properly, will be one of the most enjoyable. Magicka‘s light-hearted tone certainly seems well-suited to tackling that sort of content. Vietnam, to some extent, is still a topic that is off-limits unless you’re an FPS game. It is one of the few true American disasters in recent history (from an American POV, naturally) and so it can be a touchy subject. Magicka is taking a “nothing is sacred” approach to its gameplay, so it may be able to pull it off.

Either way, Magicka is currently $9.99 on Steam and I highly recommend it. I can guarantee that you will have fun playing it.

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